![]() ![]() Then I tried to use 2.1.1 圆4, and received next benefits:ģ) My personal experience: levels are loaded faster (textures / models / sounds). Started on Finished on (took 8 minutes, 15.8 seconds) buildlog (52.9 KiB). RetroGames amd64 build of gzdoom 2.2.0-1retrogames created on. Strangely the music doesn't play, but the sound effects from the weapons and demons are working. amd64 build of gzdoom 2.2.0-1retrogames in ubuntu xenial RELEASE. gzdoom-4.8.2-3.3.armv6hl, A DOOM source port with graphic and modding. Think of this mod as being an enhanced version of Doom 64 for GZDoom. SDL2net-devel-2.2.0-1.1.armv6hl, Development files for the SDL2 networking. GZDoom is a modern engine based on the source code from the classic Doom. The goal of the project is be mostly accurate to the original game as well as add very minor improvements for that extra bit of polish. I used these WADs for testing the music: 'stronghold: on the edge of chaos' and 'brutal doom (project brutality with the music addon wad)'. This project is a fan recreation of Doom 64 for the Nintendo 64 to the GZDoom engine. Yes - 2GB, not 4GB, it sounds strange even for me, but it was exactly as I said. I tested both Fmod and Openal on GZDoom 2.2.0 on LM 17.3, and openal had the same problem with no music playing. Using x32 build of 2.1.1, I received next problems:ġ) A lot of lags during game, expecially if actors with "3d models" appear at first time, or after long time without themĢ) Some levels are even crashed GZDoom (and later I understood, that the problem was that those levels required more RAM than x32 version of GZdoom can allow (more than 2GB in that case) ) GZDoom 2.2.0 & earlier has the same glitches, GZDoom 2.3.0 & 2.3.1 dont have the texture cycling glitch but theres no fog/mist effect at all. Unless otherwise noted they all work fine with Zdoom-2.2.0. Loading a level in this mod requires approx 45 secs, and consumes approx 2GB of RAM. The wads listed below were made for the Zdoom/GZdoom (or Boom) port. GZDoom 2.2.0 released by Graf Zahl » Sun 22:18 A new version is available. File Information File Size 4,846,741 octetos MD5 946a49fe11f467331a980ca92366ef55 Where do you want to go next Go to the project page on OSDN View another version Opinión Promedio 5. About "32 vs 64": I have a mod with a lot of hires textures, 3dmodels and sounds. Download of gzdoom-2.2.0-win32.zip ( gzdoom-2.2.0-win32.zip ( external link: SF.net): 4,846,741 octetos) will begin shortly. ![]()
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